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The hero needs to learn how to control reality and in order to fight the darkness, he must reveal the cause of Mr. He has to pursue his evil double, a supernatural killer named Scratch, who plans to kill his wife, Alice. The main character, Alan Wake, is stuck in an altered reality inhabited by creepy shadows. The main events unfold in the fictional city of Night Springs. You will plunge into a dark and intriguing story, with a crowd of evil enemies, the events of which will take place in the beautiful corners of Arizona. It shows that Remedy has expanded its tool kit for what to throw at the player now, meaning that Alan Wake II is sure to have encounters that are actually surprising, something the first game struggled to do past its first couple of chapters.Alan Wake + American Nightmare is a third-person shooter and adventure in which the horrors of reality tend to come true quickly.

Plus, the inclusion of minibosses and boss fights that were more unique than just a larger dude with an obscene health pool. In Control, there were standard soldiers to take on, but more times than not, they would have a variety of movesets and weapons, which would lead to more dynamic enemy prioritization in fights. There was next to no enemy variety for Alan to take on, two types of standard enemies to fight, flocks of darkness-possessed crows, and the occasional vehicle or environmental object that autonomously would harry the player. What it does, though, is fix the problem with enemies that Alan Wake had. The gameplay conversation that Control has with Remedy's previous work ties it closer to Max Payne than Alan Wake directly, as the playable character has supernatural abilities that recall Max's preternatural ability to slow down time during firefights. In the base game, it is little more than references in documents that can be found, but in the expansion titled AWE, Alan Wake himself appears in The Oldest House, and players are given a glimpse into the continued nightmare world he has been stranded in since the events of the first Alan Wake. Remedy released the game Control, which tied most of their games into the same universe.

Eventually, this would be somewhat ameliorated through a DLC expansion called Alan Wake: American Nightmares as well as the DLC for another Remedy title, Control: AWE. Like a child not quite fitting in their parent's shoes, Remedy struggled to (or chose not to) make anything that was actually scary in the game beyond oblique and direct references to things the player would know from fiction outside the work. Many games try to be like Twin Peaks and fail to recall that a large portion of the pilot episode is uncomfortable scenes of people wailing and crying while mourning the horrific murder that sets the show in motion. Unfortunately, the first Alan Wake failed at bringing horror to the forefront and left only the passing feeling of seminal horror properties. It makes for a familiar enough experience for fans of Lovecraft, Lynch, and King while providing a chance to be in a similar work. This was a large part of its success at the time and the continued love fans have for the game. It knew what it was and what it wanted to be. Within the first fifteen minutes of the game, Stephen King is quoted, and the character of the Lamp Lady is introduced and bears more than a striking resemblance to Twin Peaks' Log Lady. Alan Wake wore its influences on its sleeve.
